STEM Day

October 7, 2017

Christ the Redeemer Catholic Church (Community Center)
11507 Huffmeister Rd
Houston, TX 77065

9:00 am - 12:00 pm

At STEM Day, Scouts in 2nd through 5th grades to complete the Swing and 1-2-3 Go! STEM/NOVA requirements. In order to complete both awards, the Scouts will need to complete the prerequisites before the event. 

Nova

Registration

The registration fee is $20 and includes program supplies and a patch.

Registration opens in August.

Prerequisites

In order to complete complete both awards, the Scouts will need to complete the following prerequisites before the event. 

1-2-3 Go! Prerequisites

  • 1a1. Watch/read at least 1 hour of a show/book on Math or Physics
  • 1b1. Make a list of two questions or ideas for discussion

Some examples include—but are not limited to—shows found on PBS ("NOVA"), Discovery Channel, Science Channel, National Geographic Channel, TED Talks (online videos), and the History Channel. You may choose to watch a live performance or movie at a planetarium or science museum instead of watching a media production. You may watch online productions with your counselor's approval and under your parent's supervision.

Swing Prerequisites

  • 1a1. Watch/read at least 1 hour of a show/book on Motion or Machines.
  • 1b1. Make a list of two questions or ideas for discussion

Some examples include—but are not limited to—shows found on PBS ("NOVA"), Discovery Channel, Science Channel, National Geographic Channel, TED Talks (online videos), and the History Channel. You may choose to watch a live performance or movie at a planetarium or science museum instead of watching a media production. You may watch online productions with your counselor's approval and under your parent's supervision.

What to Bring

  • Scouts are encouraged to wear their field uniform (Scout uniform) or activity (any Scout t-shirt)
  • BSA Health and Medical Record (parts A &B for all Scouting events) for every participant
  • Water bottle
  • Optional: snacks

Swing NOVA Award

This module is designed to help you explore how engineering and simple machines called levers affect your life each day.

1. Choose A or B or C and complete ALL the requirements.

A. Watch an episode or episodes (about one hour total) of a show about anything related to motion or machines. Then do the following:

1. Make a list of at least two questions or ideas from what you watched.

2. Discuss two of the questions or ideas with your counselor.

Some examples include—but are not limited to—shows found on PBS ("NOVA"), Discovery Channel, Science Channel, National Geographic Channel, TED Talks (online videos), and the History Channel. You may choose to watch a live performance or movie at a planetarium or science museum instead of watching a media production. You may watch online productions with your counselor's approval and under your parent's supervision.

B. Read (about one hour total) about anything related to motion or machines. Then do the following:

1. Make a list of at least two questions or ideas from what you read.

2. Discuss two of the questions or ideas with your counselor.

Books on many topics may be found at your local library. Examples of magazines include but are not limited to Odyssey, KIDS DISCOVER, National Geographic Kids, Highlights, and OWL or owlkids.com 

C. Do a combination of reading and watching (about one hour total) about anything related to motion or machines. Then do the following:

1. Make a list of at least two questions or ideas from what you read and watched.

2. Discuss two of the questions or ideas with your counselor.

2. Complete ONE adventure from the following list for your current rank or complete option A or B. (If you choose an Adventure, choose one you have not already earned.) Discuss with your counselor what kind of science, technology, engineering, and math was used in the adventure or option.

Wolf Cub Scouts: Motor Away or Paws of Skill
Bear Cub Scouts: Baloo the Builder or A Bear Goes Fishing
Webelos Scouts: Adventures in Science or Engineer

Option A: With your parent's permission, take an old or broken household or mechanical item, break it down into its component pieces, and identify the purpose of five parts. Suggested items include a keyboard, floppy disk, telephone, VCR, tape deck, bicycle, people counter, printer or similar item. Make sure to use appropriate safety precautions.

Option B: Participate in two sports, either as an individual or part of a team, and identify the levers used in each sport.

3. Explore EACH of the following:

A. Levers

1. Make a list or drawing of the three types of levers. (A lever is one kind of simple machine.)

2. Show:

  • How each lever works
  • How the lever in your design will move something
  • The class of each lever
  • Why we use levers

B. On your own, design, including a drawing, sketch, or model, ONE of the following:

  1. A playground fixture that uses a lever
  2. A game or sport that uses a lever
  3. An invention that uses a lever

Be sure to show how the lever in your design will move something.

C. Discuss your findings with your counselor.

4. Do the following:

A. Visit a place that uses levers, such as a playground, carpentry shop, construction site, restaurant kitchen, or any other location that uses levers.

B. Discuss with your counselor the equipment or tools that use levers in the place you visited.

Visitations to places like carpentry shops, construction sites, restaurant kitchens, etc., will require advance planning by the counselor. The counselor should call ahead to make arrangements, and make plans to have appropriate supervision of all Scouts. The site will very likely have rules and instructions that must be followed. The counselor should help ensure that all the participants are aware of and follow those rules. This may include safety procedures and other instructions.

5. Discuss with your counselor how engineering and simple machines affect your everyday life.

1-2-3 Go! Nova Award

This module is designed to help you explore how math affects your life each day.

Math and physics are used in almost every kind of invention, including cars, airplanes, and telescopes. Math also includes cryptography, the use of secret codes.

1. Choose A or B or C and complete ALL the requirements.

A. Watch an episode or episodes (about one hour total) of a show that involves math or physics. Then do the following:

1. Make a list of at least two questions or ideas from what you watched.

2. Discuss two of the questions or ideas with your counselor.

Some examples include—but are not limited to—shows found on PBS ("NOVA"), Discovery Channel, Science Channel, National Geographic Channel, TED Talks (online videos), and the History Channel. You may choose to watch a live performance or movie at a planetarium or science museum instead of watching a media production. You may watch online productions with your counselor's approval and under your parent's supervision.

B. Read (about one hour total) about anything that involves math or physics. Then do the following:

1. Make a list of at least two questions or ideas from what you read.

2. Discuss two of the questions or ideas with your counselor.

Books on many topics may be found at your local library. Examples of magazines include but are not limited to Odyssey, KIDS DISCOVER, National Geographic Kids, Highlights, and OWL or owlkids.com 

C. Do a combination of reading and watching (about one hour total) about anything that involves math or physics. Then do the following:

1. Make a list of at least two questions or ideas from what you read and watched.

2. Discuss two of the questions or ideas with your counselor.

2. Complete ONE adventure from the following list for your current rank or complete option A or B. (If you choose an Adventure, choose one you have not already earned.) Discuss with your counselor what kind of science, technology, engineering, and math was used in the adventure or option.

Wolf Cub Scouts: Code of the Wolf
Bear Cub Scouts: Code of the Wolf
Webelos Scouts: Game Design

Option A: Complete both of the following: (a) Conduct an opinion survey through which you collect data to answer a question and then show your results with a chart or graph. For example, what is the favorite food of the scouts in your den (chart how many like pizza, how many like cookies, etc.). (b). Conduct and keep a record of a coin toss probability experiment. Keep track of at least 25 tosses.

Option B:  Complete both of the following: (a) Interview four adults in different occupations and see how they use measurement in their job. (b) Measure how tall someone is. Have them measure you. Complete in both inches and centimeters.

3. Explore TWO options from A or B or C and complete ALL the requirements for those options. Keep your work to share with your counselor. The necessary information to make your calculations can be found in a book or on the Internet. (See the Helpful Links box for ideas.) You may work with your counselor on these calculations.

A. Choose TWO of the following places and calculate how much you would weigh there.

  1. On the sun or the moon
  2. On Jupiter or Pluto
  3. On a planet that you choose

B. Choose ONE of the following and calculate its height:

  1. A tree
  2. Your house
  3. A building of your choice

C. Calculate the volume of air in your bedroom. Make sure your measurements have the same units—all feet or all inches—and show your work.

Volume = Length × Width × Height

4. Secret Codes

A. Look up, then discuss with your counselor each of the following:

  1. Cryptography
  2. At least three ways secret codes or ciphers are made
  3. How secret codes and ciphers relate to mathematics

B. Design a secret code or cipher. Then do the following:

  1. Write a message in your code or cipher.
  2. Share your code or cipher with your counselor.

5. Discuss with your counselor how math affects your everyday life.

About the Nova and Supernova Awards

The Boy Scouts of America's NOVA Awards program incorporates learning with cool activities and exposure to science, technology, engineering and mathematics for Cub Scouts, Boy Scouts, and Venturers. The hope is that the requirements and activities for earning these awards stimulates interest in STEM-related fields and shows how science, technology, engineering and mathematics apply to everyday living and the world around them. Counselors and mentors help bring this engaging, contemporary, and fun program to life for youth members.There are awards for Cub ScoutsWebelosBoy Scouts and Venturers. These awards are designed to encourage participation and to increase interest in STEM by making it relevant and fun. 

For their first Nova award, Scouts earn the distinctive Nova award patch. After that, a Scout can earn additional Nova awards, each one recognized with a separate pi (π) pin-on device that attaches to the patch. Nova awards may be repeated provided the activities and adventures/merit badges are different.

The Supernova awards have more rigorous requirements than the Nova awards. The requirements and activities are designed to motivate youth and recognize more in-depth, advanced achievement in STEM-related activities. For earning the Supernova award, Scouts receive a medal and certificate.

The Supernova Award program includes earning certain adventures for Cub Scouts and Webelos and merit badges for Boy Scouts, plus completing additional, more rigorous STEM related requirements. The Venturing requirements are based on more independent achievement and teaching activities. The Supernova Award is designed to encourage and recognize more in-depth achievement in STEM. The Supernova Awards are medals on neck ribbons.

Learn More

Learn more about STEM and how to become a Nova counselors or Supernova mentor.

Photographs    

Notice!  Please be advised that promotional videotaping/photography may be in progress at any time at an event. Your entrance constitutes your agreement that the district has the right to reproduce your likeness in videography/photography for promotion (e.g., publications, internet, newspaper).

Late Breaking Information

For late-breaking news and announcements, join our district Facebook page and sign up for our district e-mail list

Texting Reminders and Updates 

remind logo

Big Cypress District is taking communications to a new level!  Remind is a program that allows us to safely and efficiently interact with Scouters about important district activities. Subscribers sign up and choose to receive messages by text, email, or in their app. 

Remind Phone Number: 832-730-4116

General Big Cypress District Info: @bcdinfo
All Scouts in the district should sign up for our district cell phone reminders!  This is general information about YPT classes, Roundtable reminders, recharter, district dinner, etc.

Scouting Safely

Safety is Your Responsibility posterThe BSA's Commitment to Safety is ongoing and we want you to know that the safety of our youth, volunteers, staff, and employees cannot be compromised. BSA Guide to Safe Scouting policies must be followed and all participants must follow youth protection guidelines at all Scouting events. Highlights include:

  • Two-deep leadership on all outings required.  
  • No one-on-one contact between adults and youth members. 
  • The buddy system should be used at all times. 
  • Discipline must be constructive.

Youth Protection Guidelines     Guide to Safe Scouting     Enterprise Risk Management

Contacts  

For questions, contact our STEM Day Chair Russell Householder.